148 lines
7.1 KiB
Swift
148 lines
7.1 KiB
Swift
import SwiftUI
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/// Analogue VU meter with a physical needle. Pass the RMS level in dBFS; 0 VU = `MeterTokens.vuReferenceDbfs`.
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/// The needle only animates while `isActive` (and briefly after, to settle), so an idle meter costs nothing.
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public struct VUMeterView: View {
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private let levelDbfs: Double
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private let isActive: Bool
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private let brand: String
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@State private var needle: NeedleState
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@State private var awake = false
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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private final class NeedleState {
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var spring: NeedleSpring
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var dampingUsed = Motion.needleDamping
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var last: TimeInterval?
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var peakUntil: TimeInterval = 0
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init(position: Double) {
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spring = NeedleSpring(position: position)
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}
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}
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/// - Parameter initialFraction: where the needle starts (0 = bottom of the scale); useful for previews and snapshots.
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public init(levelDbfs: Double, isActive: Bool, brand: String = "SST · FIELD RECORDER", initialFraction: Double = 0) {
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self.levelDbfs = levelDbfs
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self.isActive = isActive
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self.brand = brand
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_needle = State(initialValue: NeedleState(position: initialFraction))
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}
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public var body: some View {
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TimelineView(.animation(minimumInterval: 1 / Motion.needleUpdateHz, paused: !(isActive || awake))) { timeline in
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Canvas { context, size in
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draw(&context, size: size, now: timeline.date.timeIntervalSinceReferenceDate)
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}
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}
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.aspectRatio(MeterTokens.vuWidth / MeterTokens.vuHeight, contentMode: .fit)
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.background(Palette.surfaceMeterFace)
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.overlay(
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RoundedRectangle(cornerRadius: Radius.bezel, style: .circular)
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.strokeBorder(Palette.lineSeamDark, lineWidth: Border.bezel))
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.clipShape(RoundedRectangle(cornerRadius: Radius.bezel, style: .circular))
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.onChange(of: isActive) { _, active in
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if active {
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awake = true
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} else {
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Task {
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try? await Task.sleep(for: .seconds(1.5))
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awake = false
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}
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}
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}
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.accessibilityElement()
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.accessibilityLabel("Niveau")
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.accessibilityValue(spokenValue)
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}
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/// Rounded to steps of 3 VU so VoiceOver is not flooded with changes.
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private var spokenValue: String {
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guard isActive else { return "stil" }
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return VUScale.spokenLevel(fromDbfs: levelDbfs)
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}
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// MARK: drawing (design coordinates: MeterTokens.vuWidth × vuHeight)
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private func draw(_ context: inout GraphicsContext, size: CGSize, now: TimeInterval) {
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let width = MeterTokens.vuWidth, height = MeterTokens.vuHeight
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let scale = min(size.width / width, size.height / height)
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context.translateBy(x: (size.width - width * scale) / 2, y: (size.height - height * scale) / 2)
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context.scaleBy(x: scale, y: scale)
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context.clip(to: Path(CGRect(x: 0, y: 0, width: width, height: height)))
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// physics
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let damping = reduceMotion ? 1.0 : Motion.needleDamping
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if needle.dampingUsed != damping {
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needle.spring = NeedleSpring(damping: damping, position: needle.spring.position)
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needle.dampingUsed = damping
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}
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let dt = needle.last.map { min(0.05, now - $0) } ?? 0
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needle.last = now
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let target = isActive ? VUScale.fraction(forDbfs: levelDbfs) : 0
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let position = needle.spring.step(target: target, dt: dt)
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let vuNow = MeterTokens.vuMin + (MeterTokens.vuMax - MeterTokens.vuMin) * position
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if vuNow > 0 && isActive { needle.peakUntil = now + MeterTokens.peakHoldSeconds }
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let pivot = CGPoint(x: width / 2, y: height + MeterTokens.vuPivotOffset)
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func point(_ radius: CGFloat, _ fraction: Double) -> CGPoint {
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let angle = VUScale.angle(forFraction: fraction)
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return CGPoint(x: pivot.x + radius * CGFloat(sin(angle)), y: pivot.y - radius * CGFloat(cos(angle)))
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}
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func arc(_ radius: CGFloat, from: Double, to: Double) -> Path {
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var path = Path()
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let steps = 48
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for step in 0...steps {
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let p = point(radius, from + (to - from) * Double(step) / Double(steps))
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step == 0 ? path.move(to: p) : path.addLine(to: p)
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}
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return path
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}
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let radius = MeterTokens.vuScaleRadius
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let redFrom = VUScale.fraction(forVU: 0)
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context.stroke(arc(radius, from: 0, to: redFrom), with: .color(Palette.inkOnMeter), lineWidth: Border.hairline)
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context.stroke(arc(radius - Border.hairline, from: redFrom, to: 1), with: .color(Palette.accentRecord), lineWidth: MeterTokens.vuRedBandWidth)
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for vu in Int(MeterTokens.vuMin)...Int(MeterTokens.vuMax) {
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let major = MeterTokens.vuTicks.contains(vu)
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let fraction = VUScale.fraction(forVU: Double(vu))
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let color = vu > 0 ? Palette.accentRecord : Palette.inkOnMeter
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var tick = Path()
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tick.move(to: point(radius, fraction))
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tick.addLine(to: point(radius - (major ? MeterTokens.vuTickMajor : MeterTokens.vuTickMinor), fraction))
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context.stroke(tick, with: .color(color), lineWidth: Border.hairline)
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if major {
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let label = Text(vu > 0 ? "+\(vu)" : "\(vu)").font(Typography.labelSmall.font).foregroundStyle(color)
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context.draw(label, at: point(radius - MeterTokens.vuLabelInset, fraction), anchor: .center)
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}
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}
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context.draw(
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Text("VU").font(Typography.heading.font).tracking(Typography.heading.tracking * Typography.heading.size).foregroundStyle(Palette.inkOnMeter),
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at: CGPoint(x: width / 2, y: height - Space.s6), anchor: .center)
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context.draw(
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Text(brand).font(Typography.labelSmall.font).foregroundStyle(Palette.inkOnMeter.opacity(Opacity.caption)),
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at: CGPoint(x: Space.s4, y: height - Space.s3), anchor: .leading)
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// peak lamp
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let lampCenter = CGPoint(x: width - Space.s6, y: Space.s6)
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let lampRadius = Size.lampDiameter / 2
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let peakLit = now < needle.peakUntil
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context.fill(Path(ellipseIn: CGRect(x: lampCenter.x - lampRadius, y: lampCenter.y - lampRadius, width: lampRadius * 2, height: lampRadius * 2)),
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with: .color(peakLit ? Palette.accentRecord : Palette.accentRecordUnlit))
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context.stroke(Path(ellipseIn: CGRect(x: lampCenter.x - lampRadius, y: lampCenter.y - lampRadius, width: lampRadius * 2, height: lampRadius * 2)),
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with: .color(Palette.inkOnMeter), lineWidth: Border.hairline)
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context.draw(
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Text("PEAK").font(Typography.labelSmall.font).foregroundStyle(Palette.inkOnMeter),
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at: CGPoint(x: lampCenter.x, y: lampCenter.y + lampRadius + Space.s3), anchor: .center)
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// needle
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var needlePath = Path()
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needlePath.move(to: pivot)
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needlePath.addLine(to: point(MeterTokens.vuNeedleLength, max(-0.02, min(1.05, position))))
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context.stroke(needlePath, with: .color(Palette.inkOnMeter), lineWidth: MeterTokens.vuNeedleWidth)
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}
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}
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