feat: generate Swift design tokens from tokens.json and add SstUI base
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
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// GENERATED by Design/build_tokens.py from Design/tokens.json. Do not edit by hand.
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import SwiftUI
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public enum Palette {
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/// Venster-achtergrond; het 'huis' van het apparaat
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public static let surfaceChassis = Color.dynamic(light: 0xCBC8C0, dark: 0x1C1B19)
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/// Geborsteld metaal, bovenkant van de verloop
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public static let surfaceMetalHigh = Color.dynamic(light: 0xE3E1DB, dark: 0x3B3A36)
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/// Geborsteld metaal, onderkant van de verloop
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public static let surfaceMetalLow = Color.dynamic(light: 0xBDBAB2, dark: 0x262522)
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/// Frontplaat van mat plastic; zijbalk en bedieningspanelen
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public static let surfacePanel = Color.dynamic(light: 0xE2DFD5, dark: 0x2B2A27)
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/// Verzonken vlak: invoervelden, display-vensters
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public static let surfaceWell = Color.dynamic(light: 0xB4B1A8, dark: 0x131211)
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/// Cassette-label crème: lijsten met transcripties en woordenboek
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public static let surfacePaper = Color.dynamic(light: 0xEEE9D9, dark: 0x232220)
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/// Toetsdop, bovenkant
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public static let surfaceKeyHigh = Color.dynamic(light: 0xE6E3DA, dark: 0x44433F)
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/// Toetsdop, onderkant
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public static let surfaceKeyLow = Color.dynamic(light: 0xCBC8BF, dark: 0x33322F)
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/// Ingedrukte toets
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public static let surfaceKeyPressed = Color.dynamic(light: 0xBEBBB2, dark: 0x2A2927)
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/// Wijzerplaat van de VU-meter (blijft crème in beide afwerkingen)
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public static let surfaceMeterFace = Color.dynamic(light: 0xEFE6C8, dark: 0xD8CEA6)
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/// Geselecteerde rij in een lijst
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public static let surfaceSelection = Color.dynamic(light: 0xD4CDB2, dark: 0x3A3828)
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/// Displayglas van de teller; donker in beide afwerkingen
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public static let surfaceDisplay = Color.dynamic(light: 0x1B1A18, dark: 0x0E0D0C)
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/// Gedoofd segment op het displayglas
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public static let displaySegmentUnlit = Color.dynamic(light: 0x3A3320, dark: 0x2A2415)
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/// Hoofdtekst en wijzer
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public static let inkPrimary = Color.dynamic(light: 0x1E1D1B, dark: 0xECE8DC)
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/// Secundaire tekst
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public static let inkSecondary = Color.dynamic(light: 0x403D38, dark: 0xC4BFB2)
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/// Zeefdruk-labels en hulptekst
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public static let inkTertiary = Color.dynamic(light: 0x4D4A44, dark: 0xABA79B)
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/// Uitgeschakeld; nooit voor essentiële tekst
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public static let inkDisabled = Color.dynamic(light: 0x8F8B82, dark: 0x6B685F)
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/// Tekst op rode of donkere vulling; crème in beide afwerkingen
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public static let inkInverse = Color.dynamic(light: 0xF4EFE3, dark: 0xF4EFE3)
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/// Schaal, cijfers en wijzer op de wijzerplaat; vast donker in beide afwerkingen
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public static let inkOnMeter = Color.dynamic(light: 0x1E1D1B, dark: 0x1E1D1B)
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/// ENIGE accent: opnamelampje, REC-toets, piek-LED. Nooit voor lopende tekst
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public static let accentRecord = Color.dynamic(light: 0xC8281E, dark: 0xCC2A20)
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/// Lampje uit
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public static let accentRecordUnlit = Color.dynamic(light: 0x7A2E28, dark: 0x4A1F1B)
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/// Niveau-segment, brandend
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public static let levelGreen = Color.dynamic(light: 0x5E9E48, dark: 0x6DB556)
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/// Niveau-segment, waarschuwing, gecorrigeerd woord
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public static let levelAmber = Color.dynamic(light: 0xD9A023, dark: 0xE5B032)
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/// Groen segment, uit
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public static let levelGreenUnlit = Color.dynamic(light: 0xA8B79C, dark: 0x26331F)
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/// Amber segment, uit
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public static let levelAmberUnlit = Color.dynamic(light: 0xCDBA8A, dark: 0x3D3418)
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/// Naad tussen panelen, donkere helft
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public static let lineSeamDark = Color.dynamic(light: 0x8C8981, dark: 0x0A0A09)
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/// Naad tussen panelen, lichte helft
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public static let lineSeamLight = Color.dynamic(light: 0xF3F1EB, dark: 0x45433F)
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/// Fijne scheidingslijn, zeefdruk-kader
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public static let lineHairline = Color.dynamic(light: 0xA9A69D, dark: 0x3A3834)
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/// Toetsenbord-focus
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public static let lineFocus = Color.dynamic(light: 0x1E1D1B, dark: 0xECE8DC)
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}
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public enum Opacity {
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/// Amber markering achter een gecorrigeerd woord
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public static let mark: Double = 0.3
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/// Uitgeschakelde bediening
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public static let disabled: Double = 0.45
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/// Gedoofde lampjes gebruiken eigen 'unlit'-kleuren, geen transparantie
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public static let unlit: Double = 1.0
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/// Ingedrukte REC-toets: het rood dooft licht
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public static let pressedRecord: Double = 0.85
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/// Lichtvlekje op een brandend lampje
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public static let specularOn: Double = 0.6
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/// Lichtvlekje op een gedoofd lampje
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public static let specularOff: Double = 0.3
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/// Kleine opschriften op de wijzerplaat
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public static let caption: Double = 0.75
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}
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public enum FontFamily: String {
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case chrome = "Helvetica Neue"
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case text = "SF Pro Text"
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case mono = "SF Mono"
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}
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public enum Typography {
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/// Zeefdruk-label
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public static let label = TextStyle(family: .chrome, size: 10, weight: 500, tracking: 0.09, line: 12, caps: true, tabular: false)
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/// Schaalmarkeringen en eenheden
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public static let labelSmall = TextStyle(family: .chrome, size: 9, weight: 500, tracking: 0.1, line: 11, caps: true, tabular: false)
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/// Opschrift op toetsen
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public static let control = TextStyle(family: .chrome, size: 11, weight: 500, tracking: 0.06, line: 14, caps: true, tabular: false)
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/// Paneelkop
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public static let heading = TextStyle(family: .chrome, size: 12, weight: 500, tracking: 0.12, line: 16, caps: true, tabular: false)
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/// Standaardtekst
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public static let body = TextStyle(family: .text, size: 13, weight: 400, tracking: 0, line: 18, caps: false, tabular: false)
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/// Transcript
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public static let reading = TextStyle(family: .text, size: 15, weight: 400, tracking: 0, line: 22, caps: false, tabular: false)
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/// Bijschriften
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public static let meta = TextStyle(family: .text, size: 11, weight: 400, tracking: 0, line: 14, caps: false, tabular: false)
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/// Teller
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public static let counter = TextStyle(family: .mono, size: 22, weight: 500, tracking: 0, line: 26, caps: false, tabular: true)
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/// Tijdstip in een rij
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public static let counterSmall = TextStyle(family: .mono, size: 12, weight: 500, tracking: 0, line: 16, caps: false, tabular: true)
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/// Woordenboekregels
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public static let code = TextStyle(family: .mono, size: 12, weight: 400, tracking: 0, line: 18, caps: false, tabular: false)
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}
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public enum Segment {
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/// Hoogte van een getekend segmentcijfer
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public static let digitHeight: CGFloat = 36
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/// Breedte van een segmentcijfer
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public static let digitWidth: CGFloat = 20
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/// Dikte van één segment
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public static let thickness: CGFloat = 4
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/// Ruimte tussen segmenten
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public static let gap: CGFloat = 1
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/// Schuinte in graden; 0 = rechtop
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public static let slant: CGFloat = 0
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/// Afstand van cijfer tot cijfer
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public static let advance: CGFloat = 26
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/// Breedte van een dubbele punt of punt
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public static let colonWidth: CGFloat = 10
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}
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public enum Space {
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public static let s0: CGFloat = 0
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public static let s1: CGFloat = 2
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public static let s2: CGFloat = 4
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public static let s3: CGFloat = 8
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public static let s4: CGFloat = 12
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public static let s5: CGFloat = 16
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public static let s6: CGFloat = 24
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public static let s7: CGFloat = 32
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public static let s8: CGFloat = 48
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}
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public enum Layout {
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/// Minimale vensterbreedte
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public static let windowMinWidth: CGFloat = 800
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/// Minimale vensterhoogte
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public static let windowMinHeight: CGFloat = 560
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/// Standaard vensterbreedte
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public static let windowDefaultWidth: CGFloat = 1080
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/// Standaard vensterhoogte
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public static let windowDefaultHeight: CGFloat = 700
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/// Breedte zijbalk
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public static let sidebarWidth: CGFloat = 232
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/// Breedte instellingenvenster
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public static let settingsWidth: CGFloat = 560
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/// Binnenmarge van een paneel (= space.5)
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public static let panelPadding: CGFloat = 16
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/// Afstand tussen panelen (= space.4)
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public static let panelGap: CGFloat = 12
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}
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public enum Size {
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/// Standaardhoogte van toets of veld
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public static let controlHeight: CGFloat = 28
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/// Minimale breedte van een toets
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public static let keyMinWidth: CGFloat = 56
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/// REC-toets, breedte
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public static let keyRecWidth: CGFloat = 64
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/// REC-toets, hoogte
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public static let keyRecHeight: CGFloat = 44
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/// Standaard lampje
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public static let lampDiameter: CGFloat = 10
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/// Opnamelampje
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public static let lampLarge: CGFloat = 14
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/// Tuimelschakelaar, breedte
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public static let switchWidth: CGFloat = 40
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/// Tuimelschakelaar, hoogte
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public static let switchHeight: CGFloat = 22
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/// Rij in transcriptielijst
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public static let rowHeight: CGFloat = 40
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/// Klein pictogram
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public static let iconSmall: CGFloat = 16
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/// Normaal pictogram
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public static let iconMedium: CGFloat = 20
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/// Minimaal klikdoel
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public static let hitMin: CGFloat = 24
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}
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public enum Radius {
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/// Panelen en velden: scherpe randen
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public static let none: CGFloat = 0
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/// Toetsranden: bijna scherp
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public static let sharp: CGFloat = 1
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/// Toetsen, velden
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public static let sm: CGFloat = 2
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/// Grote panelen
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public static let md: CGFloat = 4
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/// Rand van de VU-meter
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public static let bezel: CGFloat = 6
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/// Lampjes: rond
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public static let lamp: CGFloat = 999
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}
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public enum Border {
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/// Fijne lijn
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public static let hairline: CGFloat = 1
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/// Naad: 1 donkere lijn boven, 1 lichte lijn eronder, leest als gegraveerde groef
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public static let seam: CGFloat = 2
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/// Rand om de VU-meter
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public static let bezel: CGFloat = 3
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/// Focusring, 2 pt offset
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public static let focus: CGFloat = 2
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}
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public enum Shadows {
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/// Toets in rust: lichtvang boven, donkere onderrand, valschaduw
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public static let keyRaised: [ShadowLayer] = [
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ShadowLayer(inset: true, x: 0, y: 1, blur: 0, spread: 0, hex: 0xFFFFFF, alphaLight: 0.65, alphaDark: 0.1),
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ShadowLayer(inset: true, x: 0, y: -1, blur: 0, spread: 0, hex: 0x000000, alphaLight: 0.25, alphaDark: 0.55),
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ShadowLayer(inset: false, x: 0, y: 2, blur: 2, spread: 0, hex: 0x000000, alphaLight: 0.35, alphaDark: 0.6),
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]
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/// Ingedrukte toets: dop 1 pt omlaag, geen valschaduw
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public static let keyPressed: [ShadowLayer] = [
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ShadowLayer(inset: true, x: 0, y: 2, blur: 4, spread: 0, hex: 0x000000, alphaLight: 0.5, alphaDark: 0.7),
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ShadowLayer(inset: true, x: 0, y: 0, blur: 0, spread: 1, hex: 0x000000, alphaLight: 0.35, alphaDark: 0.6),
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]
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public static let keyPressedOffset: CGFloat = 1
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/// Verzonken vlak met lichtvang op de onderlip
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public static let well: [ShadowLayer] = [
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ShadowLayer(inset: true, x: 0, y: 1, blur: 3, spread: 0, hex: 0x000000, alphaLight: 0.4, alphaDark: 0.7),
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ShadowLayer(inset: false, x: 0, y: 1, blur: 0, spread: 0, hex: 0xFFFFFF, alphaLight: 0.55, alphaDark: 0.07),
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]
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/// Frontplaat boven het chassis
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public static let panel: [ShadowLayer] = [
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ShadowLayer(inset: true, x: 0, y: 1, blur: 0, spread: 0, hex: 0xFFFFFF, alphaLight: 0.6, alphaDark: 0.08),
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ShadowLayer(inset: false, x: 0, y: 3, blur: 8, spread: 0, hex: 0x000000, alphaLight: 0.22, alphaDark: 0.55),
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]
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/// Brandend lampje: kleine gloed, alleen voor lampjes en nooit voor tekst
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public static let lampOn: [ShadowLayer] = [
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ShadowLayer(inset: false, x: 0, y: 0, blur: 6, spread: 1, hex: 0xCC2A20, alphaLight: 0.45, alphaDark: 0.55),
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ShadowLayer(inset: true, x: 0, y: -1, blur: 1, spread: 0, hex: 0x000000, alphaLight: 0.35, alphaDark: 0.45),
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]
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}
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public enum Texture {
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public static let brushedGrainLight: Double = 0.035
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public static let brushedGrainDark: Double = 0.05
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}
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public enum MeterTokens {
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/// 0 VU = -20 dBFS (RMS)
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public static let vuReferenceDbfs: Double = -20
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/// Onderkant van de schaal in VU
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public static let vuMin: Double = -20
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/// Bovenkant van de schaal in VU; vanaf 0 VU rood
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public static let vuMax: Double = 3
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/// Hoek tussen minimale en maximale stand
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public static let vuArcDegrees: Double = 90
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/// Breedte van de meter
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public static let vuWidth: Double = 260
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/// Hoogte van de meter
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public static let vuHeight: Double = 150
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/// Dikte van de wijzer
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public static let vuNeedleWidth: Double = 1.5
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/// Genummerde schaalmarkeringen
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public static let vuTicks: [Int] = [-20, -10, -7, -5, -3, 0, 3]
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/// Draaipunt van de wijzer, onder de onderrand van de wijzerplaat
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public static let vuPivotOffset: Double = 22
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/// Straal van de schaalboog vanaf het draaipunt
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public static let vuScaleRadius: Double = 142
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/// Lengte van de wijzer
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public static let vuNeedleLength: Double = 146
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/// Lengte van een genummerde streep
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public static let vuTickMajor: Double = 11
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/// Lengte van een gewone streep
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public static let vuTickMinor: Double = 6
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/// Afstand van de schaalboog tot de cijfers
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public static let vuLabelInset: Double = 24
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/// Dikte van de rode band vanaf 0 VU
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public static let vuRedBandWidth: Double = 5
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/// Aantal segmenten: 8 groen, 3 amber, 1 rood
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public static let ledSegments: Int = 12
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/// Segment in pt (breedte x hoogte)
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public static let ledSegmentWidth: CGFloat = 6
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public static let ledSegmentHeight: CGFloat = 14
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/// Ruimte tussen segmenten
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public static let ledGap: Double = 2
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/// Piek-LED blijft zo lang branden
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public static let peakHoldSeconds: Double = 1.0
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}
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public enum Motion {
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/// Geen overgang
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public static let durationInstant: Double = 0.0
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/// Toets in/uit
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public static let durationFast: Double = 0.06
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/// Standaardovergang
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public static let durationBase: Double = 0.12
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/// Paneel of venster
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public static let durationSlow: Double = 0.22
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/// Toetsen: direct, zonder veer
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public static let easingMechanical: (Double, Double, Double, Double) = (0.2, 0, 0, 1)
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/// Overige overgangen
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public static let easingStandard: (Double, Double, Double, Double) = (0.4, 0, 0.2, 1)
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/// Toets indrukken
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public static let keyPress: Double = 0.05
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/// Toets loslaten
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public static let keyRelease: Double = 0.09
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/// Lampje aan
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public static let lampOn: Double = 0.03
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/// Lampje uit: dooft langzaam, als een gloeidraad
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public static let lampOff: Double = 0.2
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/// VU-ballistiek: 300 ms om de stand te bereiken
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public static let needleResponse: Double = 0.3
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/// Veerdemping; geeft ongeveer 1,5 % overschot
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public static let needleDamping: Double = 0.8
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/// Verversing van de wijzer
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public static let needleUpdateHz: Double = 60
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}
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@@ -0,0 +1,26 @@
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import AppKit
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import SwiftUI
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extension NSColor {
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convenience init(hex: UInt32) {
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self.init(
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srgbRed: CGFloat((hex >> 16) & 0xFF) / 255,
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green: CGFloat((hex >> 8) & 0xFF) / 255,
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blue: CGFloat(hex & 0xFF) / 255,
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alpha: 1)
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}
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}
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extension Color {
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/// A colour that switches between the Aluminium (light) and Graphite (dark) value with the appearance.
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static func dynamic(light: UInt32, dark: UInt32) -> Color {
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Color(nsColor: NSColor(name: nil) { appearance in
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appearance.bestMatch(from: [.darkAqua, .aqua]) == .darkAqua ? NSColor(hex: dark) : NSColor(hex: light)
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})
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}
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/// The same colour in both finishes (shadow bases).
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static func fixed(hex: UInt32) -> Color {
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Color(nsColor: NSColor(hex: hex))
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}
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}
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@@ -0,0 +1,78 @@
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import SwiftUI
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public struct TextStyle: Equatable {
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public let family: FontFamily
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public let size: CGFloat
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public let weight: Int
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/// In em.
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public let tracking: CGFloat
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public let line: CGFloat
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public let caps: Bool
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public let tabular: Bool
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public init(family: FontFamily, size: CGFloat, weight: Int, tracking: CGFloat, line: CGFloat, caps: Bool, tabular: Bool) {
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self.family = family
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self.size = size
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self.weight = weight
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self.tracking = tracking
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self.line = line
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self.caps = caps
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self.tabular = tabular
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}
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var fontWeight: Font.Weight {
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switch weight {
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case ..<450: .regular
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case 450..<550: .medium
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case 550..<650: .semibold
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default: .bold
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}
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}
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|
||||
public var font: Font {
|
||||
let base: Font
|
||||
switch family {
|
||||
case .mono: base = .system(size: size, weight: fontWeight, design: .monospaced)
|
||||
case .text: base = .system(size: size, weight: fontWeight)
|
||||
case .chrome: base = .custom(family.rawValue, size: size).weight(fontWeight)
|
||||
}
|
||||
return tabular ? base.monospacedDigit() : base
|
||||
}
|
||||
}
|
||||
|
||||
public extension View {
|
||||
/// Font, tracking, line spacing and capitalisation from a token text style.
|
||||
func textStyle(_ style: TextStyle) -> some View {
|
||||
self.font(style.font)
|
||||
.tracking(style.tracking * style.size)
|
||||
.lineSpacing(max(0, style.line - style.size * 1.2))
|
||||
.textCase(style.caps ? .uppercase : nil)
|
||||
}
|
||||
}
|
||||
|
||||
/// One layer of a layered shadow token. Inset layers are drawn inside the shape.
|
||||
public struct ShadowLayer: Equatable {
|
||||
public let inset: Bool
|
||||
public let x: CGFloat
|
||||
public let y: CGFloat
|
||||
public let blur: CGFloat
|
||||
public let spread: CGFloat
|
||||
public let hex: UInt32
|
||||
public let alphaLight: Double
|
||||
public let alphaDark: Double
|
||||
|
||||
public init(inset: Bool, x: CGFloat, y: CGFloat, blur: CGFloat, spread: CGFloat, hex: UInt32, alphaLight: Double, alphaDark: Double) {
|
||||
self.inset = inset
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.blur = blur
|
||||
self.spread = spread
|
||||
self.hex = hex
|
||||
self.alphaLight = alphaLight
|
||||
self.alphaDark = alphaDark
|
||||
}
|
||||
|
||||
public func color(_ scheme: ColorScheme) -> Color {
|
||||
Color.fixed(hex: hex).opacity(scheme == .dark ? alphaDark : alphaLight)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user