feat: add instrument logic (VU scale, needle spring, segment glyphs, LED bar)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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import CoreGraphics
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import Testing
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@testable import SstUI
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struct VUScaleTests {
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@Test func zeroVUIsMinusTwentyDbfs() {
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#expect(VUScale.vu(fromDbfs: -20) == 0)
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#expect(VUScale.vu(fromDbfs: -40) == -20)
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}
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@Test func fractionSpansTheScale() {
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#expect(VUScale.fraction(forVU: -20) == 0)
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#expect(abs(VUScale.fraction(forVU: 3) - 1) < 1e-9)
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#expect(abs(VUScale.fraction(forVU: 0) - 20.0 / 23.0) < 1e-9)
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}
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@Test func fractionIsClampedAtBothEnds() {
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#expect(VUScale.fraction(forVU: -60) == 0)
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#expect(VUScale.fraction(forVU: 30) == 1.03)
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#expect(VUScale.fraction(forDbfs: -120) == 0)
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}
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@Test func angleIsSymmetricAroundVertical() {
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#expect(abs(VUScale.angle(forFraction: 0) + VUScale.angle(forFraction: 1)) < 1e-9)
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#expect(abs(VUScale.angle(forFraction: 0.5)) < 1e-9)
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#expect(abs(VUScale.angle(forFraction: 1) - 45 * .pi / 180) < 1e-9)
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}
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}
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struct NeedleSpringTests {
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func simulate(_ spring: NeedleSpring, seconds: Double, target: Double = 1) -> (final: Double, peak: Double) {
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var spring = spring
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var peak = 0.0
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let dt = 1.0 / 240
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for _ in 0..<Int(seconds / dt) { peak = max(peak, spring.step(target: target, dt: dt)) }
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return (spring.position, peak)
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}
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@Test func reachesTheTargetWithinTheResponseTime() {
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let result = simulate(NeedleSpring(), seconds: Motion.needleResponse)
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#expect(abs(result.final - 1) < 0.02)
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}
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@Test func overshootsSlightlyWithTheTokenDamping() {
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let result = simulate(NeedleSpring(), seconds: 1)
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#expect(result.peak > 1.003)
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#expect(result.peak < 1.03)
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#expect(abs(result.final - 1) < 0.001)
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}
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@Test func criticalDampingNeverOvershoots() {
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let result = simulate(NeedleSpring(damping: 1), seconds: 1)
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#expect(result.peak <= 1.000001)
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}
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@Test func largeFrameStepsStayStable() {
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var spring = NeedleSpring()
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for _ in 0..<40 { spring.step(target: 1, dt: 0.05) }
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#expect(abs(spring.position - 1) < 0.001)
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}
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@Test func restsAtTheStartWithoutATarget() {
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var spring = NeedleSpring()
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for _ in 0..<60 { spring.step(target: 0, dt: 1.0 / 60) }
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#expect(spring.position == 0)
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}
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}
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struct SegmentGlyphTests {
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@Test func everyDigitHasASegmentPattern() {
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for digit in "0123456789" { #expect(!SegmentGlyph.lit(for: digit).isEmpty) }
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#expect(SegmentGlyph.lit(for: "8").count == 7)
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#expect(SegmentGlyph.lit(for: "1") == [.b, .c])
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#expect(SegmentGlyph.lit(for: ":").isEmpty)
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}
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@Test func polygonsStayInsideTheDigitBoxAndDiffer() {
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var seen: [[CGPoint]] = []
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for id in SegmentID.allCases {
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let polygon = SegmentGlyph.polygon(id)
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#expect(polygon.count == 6)
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for point in polygon {
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#expect(point.x >= 0 && point.x <= Segment.digitWidth)
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#expect(point.y >= 0 && point.y <= Segment.digitHeight)
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}
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#expect(!seen.contains(polygon))
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seen.append(polygon)
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}
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#expect(seen.count == 7)
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}
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}
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struct LEDBarTests {
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@Test func tonesFollowTheEightThreeOneSplit() {
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let tones = (0..<12).map { LEDBar.tone(forSegment: $0) }
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#expect(tones.prefix(8).allSatisfy { $0 == .green })
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#expect(tones[8...10].allSatisfy { $0 == .amber })
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#expect(tones[11] == .red)
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}
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@Test func litCountScalesAndClamps() {
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#expect(LEDBar.litCount(forFraction: 0) == 0)
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#expect(LEDBar.litCount(forFraction: 0.5) == 6)
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#expect(LEDBar.litCount(forFraction: 1) == 12)
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#expect(LEDBar.litCount(forFraction: 1.03) == 12)
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#expect(LEDBar.litCount(forFraction: -1) == 0)
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}
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}
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