feat: add VU meter, segment counter and LED bar views
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,148 @@
|
||||
import SwiftUI
|
||||
|
||||
/// Analogue VU meter with a physical needle. Pass the RMS level in dBFS; 0 VU = `MeterTokens.vuReferenceDbfs`.
|
||||
/// The needle only animates while `isActive` (and briefly after, to settle), so an idle meter costs nothing.
|
||||
public struct VUMeterView: View {
|
||||
private let levelDbfs: Double
|
||||
private let isActive: Bool
|
||||
private let brand: String
|
||||
|
||||
@State private var needle: NeedleState
|
||||
@State private var awake = false
|
||||
@Environment(\.accessibilityReduceMotion) private var reduceMotion
|
||||
|
||||
private final class NeedleState {
|
||||
var spring: NeedleSpring
|
||||
var dampingUsed = Motion.needleDamping
|
||||
var last: TimeInterval?
|
||||
var peakUntil: TimeInterval = 0
|
||||
|
||||
init(position: Double) {
|
||||
spring = NeedleSpring(position: position)
|
||||
}
|
||||
}
|
||||
|
||||
/// - Parameter initialFraction: where the needle starts (0 = bottom of the scale); useful for previews and snapshots.
|
||||
public init(levelDbfs: Double, isActive: Bool, brand: String = "SST · FIELD RECORDER", initialFraction: Double = 0) {
|
||||
self.levelDbfs = levelDbfs
|
||||
self.isActive = isActive
|
||||
self.brand = brand
|
||||
_needle = State(initialValue: NeedleState(position: initialFraction))
|
||||
}
|
||||
|
||||
public var body: some View {
|
||||
TimelineView(.animation(minimumInterval: 1 / Motion.needleUpdateHz, paused: !(isActive || awake))) { timeline in
|
||||
Canvas { context, size in
|
||||
draw(&context, size: size, now: timeline.date.timeIntervalSinceReferenceDate)
|
||||
}
|
||||
}
|
||||
.aspectRatio(MeterTokens.vuWidth / MeterTokens.vuHeight, contentMode: .fit)
|
||||
.background(Palette.surfaceMeterFace)
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: Radius.bezel, style: .circular)
|
||||
.strokeBorder(Palette.lineSeamDark, lineWidth: Border.bezel))
|
||||
.clipShape(RoundedRectangle(cornerRadius: Radius.bezel, style: .circular))
|
||||
.onChange(of: isActive) { _, active in
|
||||
if active {
|
||||
awake = true
|
||||
} else {
|
||||
Task {
|
||||
try? await Task.sleep(for: .seconds(1.5))
|
||||
awake = false
|
||||
}
|
||||
}
|
||||
}
|
||||
.accessibilityElement()
|
||||
.accessibilityLabel("Niveau")
|
||||
.accessibilityValue(spokenValue)
|
||||
}
|
||||
|
||||
/// Rounded to steps of 3 VU so VoiceOver is not flooded with changes.
|
||||
private var spokenValue: String {
|
||||
guard isActive else { return "stil" }
|
||||
let vu = (VUScale.vu(fromDbfs: levelDbfs) / 3).rounded() * 3
|
||||
return "\(Int(vu)) VU"
|
||||
}
|
||||
|
||||
// MARK: drawing (design coordinates: MeterTokens.vuWidth × vuHeight)
|
||||
|
||||
private func draw(_ context: inout GraphicsContext, size: CGSize, now: TimeInterval) {
|
||||
let width = MeterTokens.vuWidth, height = MeterTokens.vuHeight
|
||||
let scale = min(size.width / width, size.height / height)
|
||||
context.translateBy(x: (size.width - width * scale) / 2, y: (size.height - height * scale) / 2)
|
||||
context.scaleBy(x: scale, y: scale)
|
||||
context.clip(to: Path(CGRect(x: 0, y: 0, width: width, height: height)))
|
||||
|
||||
// physics
|
||||
let damping = reduceMotion ? 1.0 : Motion.needleDamping
|
||||
if needle.dampingUsed != damping {
|
||||
needle.spring = NeedleSpring(damping: damping, position: needle.spring.position)
|
||||
needle.dampingUsed = damping
|
||||
}
|
||||
let dt = needle.last.map { min(0.05, now - $0) } ?? 0
|
||||
needle.last = now
|
||||
let target = isActive ? VUScale.fraction(forDbfs: levelDbfs) : 0
|
||||
let position = needle.spring.step(target: target, dt: dt)
|
||||
let vuNow = MeterTokens.vuMin + (MeterTokens.vuMax - MeterTokens.vuMin) * position
|
||||
if vuNow > 0 && isActive { needle.peakUntil = now + MeterTokens.peakHoldSeconds }
|
||||
|
||||
let pivot = CGPoint(x: width / 2, y: height + MeterTokens.vuPivotOffset)
|
||||
func point(_ radius: CGFloat, _ fraction: Double) -> CGPoint {
|
||||
let angle = VUScale.angle(forFraction: fraction)
|
||||
return CGPoint(x: pivot.x + radius * CGFloat(sin(angle)), y: pivot.y - radius * CGFloat(cos(angle)))
|
||||
}
|
||||
func arc(_ radius: CGFloat, from: Double, to: Double) -> Path {
|
||||
var path = Path()
|
||||
let steps = 48
|
||||
for step in 0...steps {
|
||||
let p = point(radius, from + (to - from) * Double(step) / Double(steps))
|
||||
step == 0 ? path.move(to: p) : path.addLine(to: p)
|
||||
}
|
||||
return path
|
||||
}
|
||||
|
||||
let radius = MeterTokens.vuScaleRadius
|
||||
let redFrom = VUScale.fraction(forVU: 0)
|
||||
context.stroke(arc(radius, from: 0, to: redFrom), with: .color(Palette.inkOnMeter), lineWidth: Border.hairline)
|
||||
context.stroke(arc(radius - Border.hairline, from: redFrom, to: 1), with: .color(Palette.accentRecord), lineWidth: MeterTokens.vuRedBandWidth)
|
||||
|
||||
for vu in Int(MeterTokens.vuMin)...Int(MeterTokens.vuMax) {
|
||||
let major = MeterTokens.vuTicks.contains(vu)
|
||||
let fraction = VUScale.fraction(forVU: Double(vu))
|
||||
let color = vu > 0 ? Palette.accentRecord : Palette.inkOnMeter
|
||||
var tick = Path()
|
||||
tick.move(to: point(radius, fraction))
|
||||
tick.addLine(to: point(radius - (major ? MeterTokens.vuTickMajor : MeterTokens.vuTickMinor), fraction))
|
||||
context.stroke(tick, with: .color(color), lineWidth: Border.hairline)
|
||||
if major {
|
||||
let label = Text(vu > 0 ? "+\(vu)" : "\(vu)").font(Typography.labelSmall.font).foregroundStyle(color)
|
||||
context.draw(label, at: point(radius - MeterTokens.vuLabelInset, fraction), anchor: .center)
|
||||
}
|
||||
}
|
||||
|
||||
context.draw(
|
||||
Text("VU").font(Typography.heading.font).tracking(Typography.heading.tracking * Typography.heading.size).foregroundStyle(Palette.inkOnMeter),
|
||||
at: CGPoint(x: width / 2, y: height - Space.s6), anchor: .center)
|
||||
context.draw(
|
||||
Text(brand).font(Typography.labelSmall.font).foregroundStyle(Palette.inkOnMeter.opacity(Opacity.caption)),
|
||||
at: CGPoint(x: Space.s4, y: height - Space.s3), anchor: .leading)
|
||||
|
||||
// peak lamp
|
||||
let lampCenter = CGPoint(x: width - Space.s6, y: Space.s6)
|
||||
let lampRadius = Size.lampDiameter / 2
|
||||
let peakLit = now < needle.peakUntil
|
||||
context.fill(Path(ellipseIn: CGRect(x: lampCenter.x - lampRadius, y: lampCenter.y - lampRadius, width: lampRadius * 2, height: lampRadius * 2)),
|
||||
with: .color(peakLit ? Palette.accentRecord : Palette.accentRecordUnlit))
|
||||
context.stroke(Path(ellipseIn: CGRect(x: lampCenter.x - lampRadius, y: lampCenter.y - lampRadius, width: lampRadius * 2, height: lampRadius * 2)),
|
||||
with: .color(Palette.inkOnMeter), lineWidth: Border.hairline)
|
||||
context.draw(
|
||||
Text("PEAK").font(Typography.labelSmall.font).foregroundStyle(Palette.inkOnMeter),
|
||||
at: CGPoint(x: lampCenter.x, y: lampCenter.y + lampRadius + Space.s3), anchor: .center)
|
||||
|
||||
// needle
|
||||
var needlePath = Path()
|
||||
needlePath.move(to: pivot)
|
||||
needlePath.addLine(to: point(MeterTokens.vuNeedleLength, max(-0.02, min(1.05, position))))
|
||||
context.stroke(needlePath, with: .color(Palette.inkOnMeter), lineWidth: MeterTokens.vuNeedleWidth)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user